PES2017. Update Sider 3.1.0 by juce and nesa24
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How it works:
You organize the files into folders, with root folder specified in sider.ini, in "cpk.root" option. Inside the root folder you will have "common", and so on - as the structure of the game dictates. You can have multiple root folders, or "roots". Think of these roots as basically unpacked CPK archives.
Why use this:
Technically, this particular version, does not give much advantage over the alternative of using download folder and DpFileList.bin. But, I imagine LiveCPK can be useful for artists, who can iterate much quicker on their work: you don't even need to exit the game to modify a file - you simply Alt-Tab to you editing program, make changes, then switch back to the game, and see updated artwork right away, once the game reloads that particular file. Also, you can still use download/DpFileList.bin for some patches and LiveCPK for some other - there is no conflict, except LiveCPK content has priority.
Thoughts for future:
Using folders and files is one possibility. However, in principal, we could do more interesting things. For example, LiveCPK can be adapted to support Lua scripting and then functionality can be extended beyond just fixed files and folders. Perhaps, people would write Lua scripts that would implement a Stadium server, or a maybe do on-demand creation of DDS textures from PNG files, or maybe something with music. I dunno... Just some ideas.
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