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PES2017 50 types of skies HD Resolution Dinamic Sky-Mod by ETHAN2

50 types of skies HD Resolution Dinamic Sky-Mod by ETHAN2




Hi guys,
Ethan2 have worked to increase and improve the types of sky available in HD resolution, are 50 distributed in 20 stages, this is because when there is the choice of the night fine we have more chances that both night than afternoon.

The kind of skies you see them in the picture.

Down photos of the form and the skies and the link to download the folder Sky-MoD to be inserted in content folder.

sider sky position

Code 
-- Sky switcher, version 1.0
-- idea: Ethan2
-- module written by: juce


local skyroot = ".\\content\\sky-mod\\"
local sky = 0

local sky_map = {
    [1] = "st099",
    [2] = "st100",
    [3] = "st101",
    [4] = "st102",
    [5] = "st103",
    [6] = "st104",
    [7] = "st105",
    [8] = "st106",
    [9] = "st107",
    [10] = "st108",
    [11] = "st109",
    [12] = "st110",
    [13] = "st111",
    [14] = "st112",
    [15] = "st113",
    [16] = "st114",
    [17] = "st115",
    [18] = "st116",
    [19] = "st117",
    [20] = "st118",

}

function make_key(ctx, filename)
    if sky > 0 then
        return string.gsub(filename, "st%d%d%d", sky_map[sky])
    end
end

function get_filepath(ctx, filename, key)
    if key then
        return skyroot .. key
    end
end

function set_conditions(ctx, options)
    sky = math.random(1,20)
    log("sky selected: " .. sky)
end

function init(ctx)
    if skyroot:sub(1,1) == "." then
        skyroot = ctx.sider_dir .. skyroot
    end
     math.randomseed(os.time())  -- seed random generator
    ctx.register("set_conditions", set_conditions)
    ctx.register("set_conditions_for_replay", set_conditions)
    ctx.register("livecpk_make_key", make_key)
    ctx.register("livecpk_get_filepath", get_filepath)
end

return { init = init }


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