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PES2017 LiveCPK ( Sider 3.5.1 ) by juce and nesa24

PES2017  LiveCPK ( Sider 3.5.1 ) 

Introducing LiveCPK feature in Sider 3:

The idea isn't new, but rather old: if you used or heard of AFS2FS module for Kitserver, or - more recently - FileLoader by Jenkey1002, then LiveCPK will sound very familiar to you. It is a way to load content from files in folders on disk, instead of cpk archives.

Nesa contacted me via a PM, and mentioned that it would be nice to be able to load data from files, because it was tedious to repack cpks. I haven't been modding PES seriously for 3-4 years now, and was kinda curious to give it a try, especially since it'd be a fresh start, as i had never worked with CPKs before. Nesa already did some research and gave me a set of code and data addresses to look at. In turned out to be extremely useful and saved a lot of time.

We have the first version that is ready for people to try and test. It seems to work ok for many types of files. There are probably bugs, but we will try to fix them, as they get discovered.

DOWNLOAD:
Sider 3.5.1 by juce and nesa24

Previous version (no-scripting) - 3.2.1:

How it works:
You organize the files into folders, with root folder specified in sider.ini, in "cpk.root" option. Inside the root folder you will have "common", and so on - as the structure of the game dictates. You can have multiple root folders, or "roots". Think of these roots as basically unpacked CPK archives.

Why use this:
LiveCPK can be useful for artists, who would like to iterate quickly on their work: you don't even need to exit the game to modify a file - you simply Alt-Tab to you editing program, make changes, then switch back to the game, and see updated artwork right away, once the game reloads that particular file. Also, you can still use download/DpFileList.bin for some patches and LiveCPK for some other - there is no conflict, except LiveCPK content has priority.

Lua scripting support:
Since version 3.3, Sider provides a scripting framework, which can be used together with LiveCPK feature to implement very complex and interesting behaviours. See detailed documentation for that in doc/scripting.txt. There are already Lua modules written by Evo-Web users (@zlac and @kilay), which extend PES to have unlimited balls, stadiums, live-content, and other cool things. Search the forums and try those!

Bonus Stadium-server
[Sider module] Stadium Server v1.3 for Sider 3.4.1 +

Download:

Credits:
@juce and @nesa24 for sider
Stadium master-pieces used in this demo-release: @Yucel11 "Fenerbachce Ülker Stadium" and "Türk Telekom Arena"

Cara tambahin stadium Server(cek gambar) :

How to use:
* Unpack the v1.0 archive and copy folders 'content' and 'modules' inside your sider folder. 
* Unpack v1.3 archive and copy/overwrite extracted StadiumServer.lua to sider\modules folder.

* Add lua.module = "StadiumServer.lua" near the top of the Extension modules section in sider.ini
* Customize map_teams.txt and map_competitions.txt files and add more stadium 
   folders in content\stadium-server folder

 
Bagi yang pakai Multiswitcher copy yang di lingkar merah(2 gambar diatas), kemudian edit di sider.ini


Please, read carefully all the comments inside map_teams.txt and map_competitions.txt files! Always use leading zeroes when writing stadium ID's!




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