Showing posts with label tool18. Show all posts
Showing posts with label tool18. Show all posts
by kimizan
August 19, 2018
Auto Switcher v2.0 ( Smoke, Flare, Entrance, Winner Celebration ) by Ginda01
by kimizan
July 08, 2018
PES2018 Cpk Crypter By Devil Cold52
Decryption/Encryption of CPK's Files.
Drag and Drop Function.
Author:
By Devil Cold52
Special Thank:
Mustafa U.
Download Link:
by kimizan
June 23, 2018
PES 2018 Editor V3.3 by ejogc327
DOWNLOAD LINK :
Fix issues and improve (formation and global functions)
Adds also portuguese (Brazil) language (Thanks to Kennedy Alencar).
by kimizan
February 20, 2018
PES2018 Multi Selector Tool V1.0 by MES Modder
How to install CPKs:
1. On first use, select your DpFileList.bin;
2. Select your game DLC version;
3. Choose the category and the CPK;
4. Click the preview to apply the selected CPK to the game.
How to add categories and CPKs to the Multi Selector Tool:
1. Every folder you create inside Edits folder is a new category, i.e., is a new tab in the Multi Selector Tool;
2. You can add an image (JPEG or PNG) to the Edits folder with the same name of the folder you have created, and that image will be used as icon of that tab. If you do not add any image, Multi Selector Tool’s default will be used;
3. Every CPK you add to one folder will be added to the list of that tab and can be applied to the game by clicking in the preview;
4. You can add an image (JPEG or PNG) to the category’s folder with the same name of the folder, and that image will be used as preview of the CPK. If you do not add any image, Multi Selector Tool’s default will be used;
CREDITS
Start Screens by ABW
Ball Pack Vol. 1 by Hawkes
Boot Pack v1 by Tisera09
FIFA Font Style by Cao Viet An
No Crowd Patch by GOAL
Real Madrid CF Press Conference Room by Ginda01
LaLiga Scoreboard V1 by Txak
HD 3D Grass Mod v2 by DrDoooMuk
by kimizan
February 19, 2018
PES 2018 Nesa24App v1.1 + New Camera Address
*About app:
Over time of modding games i have faced issues that made me make this app
Its a memory editor focused on to be simple for end users
New Camera Address for Nesa Tool – Instructions by digitalfoxx.
CHANGE THE ADDRESS, see : https://pastebin.com/41tF7dWa
First of all, thanks tool maker @nesa24
Only Steam 1.04.00 DataPack 3.0
tool downloadURL :
https://www.mediafire.com/file/w06zctdcl7fmlqd/nesa24app v1.1 with modules [STEAM1.3 PES18].zip
older version 1.0
MORE INFO on blog!
http://nesa24game.blogspot.com/2017/10/nesa24app-v100-download-1st-public.html
Note :
– I have updated the module to work on PES 18 v1.04 Steam by the instruction from Digitalfoxx
https://www.mirrorcreator.com/files/1A3ZK3UT/nesa24app_v1.1_with_modules_[STEAM1.4_PES18].rar_links
by kimizan
February 16, 2018
PES 2018 Stadium Unlocked v3 By Sofyan Andri
DOWNLOAD LINK :
http://ouo.io/xsHPed
Compatible DLC 3.0
by kimizan
January 31, 2018
PES2018 DpFileList Generator 1.4 by MjTs-140914
DOWNLOAD LINK :
– Read and Remember Settings Order from DpFileList.bin.
– Fix bug settings
by kimizan
January 12, 2018
PES2018 DpFileList Generator 1.3 (FINAL)
DOWNLOAD LINK :
New Features.
- Read and Remember Settings Order from DpFileList.bin.
by kimizan
December 29, 2017
PES2018 OnOff Selector and 4K Enabler v3.00 by johnnyusa2k3
DOWNLOAD LINK :
Virus total link:
https://www.virustotal.com/#/file/a84a4eed6d4fc8932edd470db3d01c830ce6a7625dd10e018ebc5fffb42bd02f/detection
SHA256: a84a4eed6d4fc8932edd470db3d01c830ce6a7625dd10e018ebc5fffb42bd02f
Password: forevoweb
by kimizan
December 11, 2017
PES2018 Patch Version 2 For Low End PC By Stradius
Don’t use this patch if you have a pc that meets the minimum specifications to run the pro 2018.
MEGA:
Credits:
-Patch me
-Stradius
-CeeJay
by kimizan
December 09, 2017
DDS Converter Tools 1.1 by MjTs-140914
Add Generate MIP Maps
Add More Compression Format
Add Compression Mode
Remove BMP and Change to TGA format
Special thanks to:
DevIL.Net, ICSharpCode.SharpZipLib, Nvidia.
by kimizan
December 06, 2017
PES2018 Patch For Low End PC By Stradius
– this is a patch for low end pcs
– fixes lag
– add more fps
– graphics settings very low
Don’t use this patch if you have a pc that meet the minimum specifications required to run the pro 2018!
Credits:
-Patch me
-Stradius
-CeeJay
by kimizan
November 26, 2017
PES2018 Money Tool V.1 by Devil Cold52
DOWNLOAD
Features:
* Decryption/Encryption
* Editing Transfer Budget
* Editing Salary Budget
* Changing manager name
Please run as an administrator.
Backup your ML file.
Known errors:
Salary budget not reading correctly.
Tutorial: on youtube.
by kimizan
November 21, 2017
PES2018 Kit Studio 2018 v1.1 by zlac
NEW in 2018 v1.1 – synchronization of kit references between UniColor.bin and EDIT00000000 (from Unicolor to EDIT only) – experimental option that may (or may not) solve the problems that appear when changes to kit distribution in UniColor do not show in-game because the game (i.e. community patches) is already using EDIT00000000 file with different kit distribution.
NEW in 2018 v1.1 – ability to delete kits stored in EDIT00000000, that were created in Edit mode (two options – deletion of all edit mode kits per individual licensed team (on ‘Licensed UniColor entries’ tab) and global deletion of each and every edit mode kit available (on ‘Misc’ tab)) – another experimental feature which may or may not solve the problems that appear because data in UniColor and EDIT00000000 are not ideally synchronized.
Ported from 2017 version – key files seem unchanged in structure (Unicolor.bin, Team.bin, Team4.bin)
Features:
Supports only PC files – console files are NOT supported directly (use multi-converter to convert your files from/to console formats)
kits per team configuration
kit types (normal, GK, CL)
kit icons
kit colors (for kit selection menu, etc.)
add/remove kits to team (up to 10 kits per team)
conversion of unlicensed team entries to licensed (to enable CL kits)
ability to delete unwanted unlicensed team entries (e.g. duplicated teams)
ability to add new team entries (e.g. for extra teams that you already created by yourself in Team.bin)
ability to delete licensed team entries via popup menu
saved .bin files are always zlib-compressed
improved team filtering by name – filter boxes now accept all characters (interpunction, characters with umlauts, carets, etc.)
filters accept team Id’s and team names
hex color-codes displayed in color pickers
export/import of individual licensed team entries via popup menu
mass csv export/import for all teams
colored mini-kit icons preview (based on PES 2015 kit icons – may not be 100% accurate for PES 2018)
ability to unlicense licensed team entries (two options – unlicensing of the unicolor entry only or unlicensing in both unicolor.bin and team.bin file) via pop-up menu
EXPERIMENTAL – realUni .bin config files editing (see File > Settings … for further instructions on how to enable this feature) – realUni .bin config files also seem to be unchanged when compared to 2017, but no guarantees that kit configs actually work in-game – always make backups.
Disabled features from previous versions:
kit preview option – due to new .ftex format used in PES 2018
What files do I need to use …
For compatibility with the game which does not use data packs:
– Team.bin and Team4.bin from dt10_x64.cpk (common/etc/pesdb)
– Unicolor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team)
– [New in v1.1] EDIT00000000 file – from your current patch, private edits, etc. – go to edit mode and let the game create one, if there isn’t any in your mydocs\save folder
For compatibility with the game which uses Data pack 1:
– Team.bin and Team4.bin from dt10_x64.cpk (common/etc/pesdb)
– Unicolor.bin from dt80_100E_x64.cpk (common/character0/model/character/uniform/team)
– [New in v1.1] EDIT00000000 file – from your current patch, private edits, etc. – go to edit mode and let the game create one, if there isn’t any in your mydocs\save folder
CSV Export/Import F.A.Q. – PLEASE, READ CAREFULLY BEFORE COMPLAINING!
Data import rules, in case you want to edit exported csv contents by yourself before importing it to another UniColor file:
1. If you want to change Team IDs or add new lines with completely new Team IDs, make sure that teams with changed/new IDs already exist in your Team.bin/Team4.bin files. It is not allowed to import unicolor entries for non-existing teams (a.k.a. Ghosts).
2. Certain data must be written in hex (see header line) – kit type and RGB color codes. Other data is either required as text (team names) or decimal numbers (everything else).
3. Team names in csv are completely irrelevant when importing – they are displayed in csv only as a convenience and are ignored during import. Accurate Team IDs are important.
4. You cannot have more than 10 entries per team (limitation imposed by Konami).
5. It is allowed to have less than 10 entries per team in csv when importing – import routines will automatically generate missing entries as ‘Unused’ slots with white kits
6. To avoid data corruption in UniColor.bin, contents of csv file are being thoroughly validated before any actual import takes place – any irregularity in your csv will result in cancelled import. Log file with all identified irregularities will be generated. You need to fix all irregularities before trying to import again.
7. Csv files must use semi-colon character ( ; ) as a separator – sorry Yanks, I won’t support other characters :) Notepad is your friend – CTRL+H -> Replace All instances of , with ; and save using UTF-8 encoding.
8. Always save csv file using UTF-8 text encoding.
Re- Ghost team entries:
This year Konami has left more than ever ghost team entries in default UniColor.bin – for unlicensed teams with fake IDs 264391 to 264399, 264438 to 264440, 264443, 266158 to 266163, 266167, 266168, 266170 to 266174, 266191, 266385 – those teams exist only in UniColor.bin file. It is advisable to delete such entries by yourself – either before exporting to csv or later in exported csv file. Trying to import csv data that contains references to those teams may cause failures during import – so you’ll end-up deleting them in csv file sooner or later anyway.
Q: How does Export work?
A: Simple – you choose file name and full contents of your UniColor.bin will be exported to a single .csv file
Q: Is it possible to perform partial export?
A: No. Full export only. Use any spreadsheet software capable of csv editing to delete or filter-out unwanted entries from exported csv file.
Q: IMPORTANT: What’s the difference between Full and Partial import?
A:
– Full import deletes (drops) all the current contents of your UniColor.bin and effectively performs import from csv file into a blank UniColor.bin – you’ll end-up with UniColor.bin having only entries from csv file you used for import. Use with caution!
– Partial import doesn’t discard existing contents of your UniColor.bin file – it uses existing UniColor content as a baseline to:
a) update team entries with data from csv – for teams that already exist in your UniColor.bin, or
b) add new team entries with data from csv – for teams that do not exist in your UniColor.bin yet (but they MUST exist in your Team.bin-Team6.bin files)
Q: Is there a GUI option to select which teams are going to be imported during Partial import?
A: No. Partiality of import is governed by csv content. Import routines (either Partial or Full) always import entire contents of selected csv file – it is up to you to decide how many teams you want to keep in csv file used for importing.
Q: So, how do I import csv data for just a few teams?
A: Use spreadsheet editing software to create new csv file that contains only entries for teams you wish to update. Then perform Partial import using your new csv file.
Q: I keep getting the message box saying that “Import is cancelled because CSV file contains invalid data.” – What should I do?
A: Inspect thoroughly csvimporterrors_log.txt file that will be created alongside Kit Studio.exe. You must fix all errors reported in log file to be able to import from your csv.
Requirements: .Net Framework 4.0
Download Link v1.1
https://drive.google.com/file/d/0B2lBxTd8eSdzS201RDM3UFBTOW8/view
Thanks:
To all evo-webbers who actively participated in discussions related to PES 2015 kit relinking, CL kits, etc.
Special thanks goes to @Горан for his unicolor hex-map and to @*aLe for csv beta-testing
Special thanks also goes to @GOAL for his KitManager 2016 – reverse-engineering of the modifications that his tool makes in realUni .bin files made it possible to create kit configurator in KitStudio 2017 and 2018
Happy editing :)
PLEASE READ THIS TOO:
Version 1.0.0. is an early version for testing purposes, ported directly from 2017 version, with minor cosmetic PES 2018 changes only. As far as I could see from new PES 2018 database files, nothing important has changed in the structure of UniColor.bin and Team.bin files compared to PES 2015, PES 2016 or PES 2017 files.
Nevertheless, there may be some hidden changes that can affect the game, so please use this version to test and report any problems.
Supports only PC files – console files are NOT supported directly (use multi-converter to convert your files from/to console formats)
kits per team configuration
kit types (normal, GK, CL)
kit icons
kit colors (for kit selection menu, etc.)
add/remove kits to team (up to 10 kits per team)
conversion of unlicensed team entries to licensed (to enable CL kits)
ability to delete unwanted unlicensed team entries (e.g. duplicated teams)
ability to add new team entries (e.g. for extra teams that you already created by yourself in Team.bin)
ability to delete licensed team entries via popup menu
saved .bin files are always zlib-compressed
improved team filtering by name – filter boxes now accept all characters (interpunction, characters with umlauts, carets, etc.)
filters accept team Id’s and team names
hex color-codes displayed in color pickers
export/import of individual licensed team entries via popup menu
mass csv export/import for all teams
colored mini-kit icons preview (based on PES 2015 kit icons – may not be 100% accurate for PES 2018)
ability to unlicense licensed team entries (two options – unlicensing of the unicolor entry only or unlicensing in both unicolor.bin and team.bin file) via pop-up menu
EXPERIMENTAL – realUni .bin config files editing (see File > Settings … for further instructions on how to enable this feature) – realUni .bin config files also seem to be unchanged when compared to 2017, but no guarantees that kit configs actually work in-game – always make backups.
kit preview option – due to new .ftex format used in PES 2018
– Team.bin and Team4.bin from dt10_x64.cpk (common/etc/pesdb)
– Unicolor.bin from dt34_g4.cpk (common/character0/model/character/uniform/team)
– [New in v1.1] EDIT00000000 file – from your current patch, private edits, etc. – go to edit mode and let the game create one, if there isn’t any in your mydocs\save folder
– Team.bin and Team4.bin from dt10_x64.cpk (common/etc/pesdb)
– Unicolor.bin from dt80_100E_x64.cpk (common/character0/model/character/uniform/team)
– [New in v1.1] EDIT00000000 file – from your current patch, private edits, etc. – go to edit mode and let the game create one, if there isn’t any in your mydocs\save folder
1. If you want to change Team IDs or add new lines with completely new Team IDs, make sure that teams with changed/new IDs already exist in your Team.bin/Team4.bin files. It is not allowed to import unicolor entries for non-existing teams (a.k.a. Ghosts).
2. Certain data must be written in hex (see header line) – kit type and RGB color codes. Other data is either required as text (team names) or decimal numbers (everything else).
3. Team names in csv are completely irrelevant when importing – they are displayed in csv only as a convenience and are ignored during import. Accurate Team IDs are important.
4. You cannot have more than 10 entries per team (limitation imposed by Konami).
5. It is allowed to have less than 10 entries per team in csv when importing – import routines will automatically generate missing entries as ‘Unused’ slots with white kits
6. To avoid data corruption in UniColor.bin, contents of csv file are being thoroughly validated before any actual import takes place – any irregularity in your csv will result in cancelled import. Log file with all identified irregularities will be generated. You need to fix all irregularities before trying to import again.
7. Csv files must use semi-colon character ( ; ) as a separator – sorry Yanks, I won’t support other characters :) Notepad is your friend – CTRL+H -> Replace All instances of , with ; and save using UTF-8 encoding.
8. Always save csv file using UTF-8 text encoding.
A: Simple – you choose file name and full contents of your UniColor.bin will be exported to a single .csv file
A: No. Full export only. Use any spreadsheet software capable of csv editing to delete or filter-out unwanted entries from exported csv file.
A:
– Full import deletes (drops) all the current contents of your UniColor.bin and effectively performs import from csv file into a blank UniColor.bin – you’ll end-up with UniColor.bin having only entries from csv file you used for import. Use with caution!
– Partial import doesn’t discard existing contents of your UniColor.bin file – it uses existing UniColor content as a baseline to:
a) update team entries with data from csv – for teams that already exist in your UniColor.bin, or
b) add new team entries with data from csv – for teams that do not exist in your UniColor.bin yet (but they MUST exist in your Team.bin-Team6.bin files)
A: No. Partiality of import is governed by csv content. Import routines (either Partial or Full) always import entire contents of selected csv file – it is up to you to decide how many teams you want to keep in csv file used for importing.
A: Use spreadsheet editing software to create new csv file that contains only entries for teams you wish to update. Then perform Partial import using your new csv file.
A: Inspect thoroughly csvimporterrors_log.txt file that will be created alongside Kit Studio.exe. You must fix all errors reported in log file to be able to import from your csv.
https://drive.google.com/file/d/0B2lBxTd8eSdzS201RDM3UFBTOW8/view
To all evo-webbers who actively participated in discussions related to PES 2015 kit relinking, CL kits, etc.
Special thanks goes to @Горан for his unicolor hex-map and to @*aLe for csv beta-testing
Special thanks also goes to @GOAL for his KitManager 2016 – reverse-engineering of the modifications that his tool makes in realUni .bin files made it possible to create kit configurator in KitStudio 2017 and 2018
by kimizan
October 24, 2017
PES2018 Broadcast Camera ZOOM Disabler by nesa24
How To Use:
Extract PES18BCDT.exe and copy to folder where pes2018.exe is
Run PES18BCDT.exe and Click DISABLE
Supported versions: Only STEAM 1.02
DOWNLOAD
To customize BROADCAST cam use app located here.
Copyright:nesa24
Support by donating via PayPal: nesa24casa2@gmail.com
by kimizan
October 21, 2017
PES2018 Unlock Legends offline mod PC/PS4 by Junior Mantis
1st copy this to WEPES Folder.
2nd import new players in the edit.
After import the .ted you need to reset the tactics on European Classic.
by kimizan
October 07, 2017
PES 2018 Player Editor v1 by Fatih KUYUCAK
DOWNLOAD
General Features:
Edit the file .bin:
Player.bin
– Reading of all players in the files
– Player preview (online)
– ID player / Real ID Player
– Player name
– Shirt name
– Nationality
– Height
– Weight
– Positions
– Stats
– Players skills
– COM playing styles
– Player’s motions
– Adjust Abilities
– Import Player
– Export Player
– Export player list as .txt,
– Import Player (Next Gen Editor 16 Player)
– Change player name (Uppercase, Lowercase, First Upper , First Upper Words)
– Player order (Ascending, Descending )
– Correct fake player names (PES 2017 Players)
Other Changes:
– Theme (Light or Dark)
– Improve the tool
Special Thanks:
– smeagol75 & Panos player decode
– tibinator & davfanpes for real player names
Requirements:
– .Net Framework 4.5
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